Subject
E-learning
| 1. | Course Title |
E-learning E-learning |
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| 2. | Code | F23L1S052 | ||||||||||||
| 3. | Study Programme | Computer education | ||||||||||||
| 4. | Organizer of the study programme (unit, institute, department or division) | Faculty of Computer Science and Engineering | ||||||||||||
| 5. | Degree level (first, second, third cycle) | First Cycle | ||||||||||||
| 6. | Academic year / semester | 2 / Summer | ||||||||||||
| 7. | Number of ECTS credits | 6 | ||||||||||||
| 8. | Teacher | Mile Jovanov | ||||||||||||
| 9. | Prerequisites for enrolling in the course | — | ||||||||||||
| 10. | Objectives of the course programme (competences) | Upon successful completion of this course, the student will be familiar with the evolution of learning theories and will be able to understand the role and new trends in e-learning environments, as well as the transition from traditional to e-learning environments. Through examples of applications of video games, massive open online courses, remote and virtual laboratories, and virtual classrooms, students will become familiar with the possibilities of using ICT to support education. Students will acquire the ability to offer appropriate existing systems and tools for learning management and instructional content, as well as systems and tools for knowledge assessment for given business requirements. | ||||||||||||
| 11. | Course content | Lectures: 1. Introduction to the course. Basic concepts of e-learning, m-learning, e-learning 2.0 2. Learning models/theories: Behaviorism 3. Learning models/theories: Cognitivism, constructivism... 4. Instructional Design 5. Testing and Assessment Models 6. Application of ICT in Education 7. Course management and instructional materials from the user's perspective 8. Course management and instructional materials from a teacher's perspective 9. Examples of e-learning systems and tools in various fields. Systems and tools for knowledge assessment. 10. Massive Open Online Courses, Remote and Virtual Laboratories, and Virtual Classrooms in Education 11. Computer (video) games, social networks, and multimedia in education Practical Classes: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. |
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| 12. | Learning methods | Lectures using presentations, interactive lectures, exercises (using equipment and software packages), teamwork, case studies, guest lectures, independent preparation and defense of a project assignment and a seminar paper. | ||||||||||||
| 13. | Total available time | 6 ECTS x 30 hours = 180 hours | ||||||||||||
| 14. | Distribution of available time | 30 + 60 + 15 + 30 + 45 = 180 hours | ||||||||||||
| 15. | Forms of teaching activities |
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| 16. | Other forms of activities |
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| 17. | Assessment method |
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| 18. | Grading criteria (points / grade) |
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| 19. | Requirement for obtaining a signature and taking the final exam | Activities 15.2 and 16.1 have been completed. | ||||||||||||
| 20. | Language of instruction | Macedonian and English | ||||||||||||
| 21. | Method for monitoring the quality of teaching | internal evaluation and survey mechanism | ||||||||||||
| 22. | Literature |
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