Subject

Agent-based systems

1. Course Title Agent-based systems
Agent-based systems
2. Code F23L3S073
3. Study Programme
4. Organizer of the study programme (unit, institute, department or division) Faculty of Computer Science and Engineering
5. Degree level (first, second, third cycle) First Cycle
6. Academic year / semester 6 / Summer
7. Number of ECTS credits 6
8. Teacher Kire Trivodaliiev, Sonja Gievska
9. Prerequisites for enrolling in the course Artificial Intelligence or Mathematics 3 or Probability and Statistics or Business Statistics
10. Objectives of the course programme (competences) Agent-based modeling offers a natural metaphor for understanding and explaining many phenomena in the domain of biological and social systems – from evolution and epidemic spread to segregation and coalition formation. Many systems can be modeled as environments composed of autonomous agents that can communicate, cooperate, negotiate, oppose one another, be driven by their own interests, or act altruistically. The micro-behavior of agents guided by simple rules can give rise to new qualities and complex phenomena on a macro scale. The goal of the course is to familiarize students with the agent-based paradigm for representing and modeling systems in various domains (e.g., games, robotics, social group behavior). Upon completion of the course, students are expected to be able to design, model, and implement or simulate a single-agent or multi-agent system.
11. Course content 1. Introductory concepts. Agent abstraction. Multi-agent systems.
2. Nondeterministic agents
3. Markov decision processes
4. Guided Learning
5. Deep learning with prompting
6. Examples and applications of incentive-based learning
7. Application of Game Theory in Multi-Agent Systems - Agent Coordination and Communication
8. Strategies for coalition formation, cooperation, voting in multi-agent systems
9. Evolutionary game theory
10. Modeling and Simulation
12. Learning methods Lectures using presentations, interactive lectures, exercises (using equipment and software packages), teamwork, case studies, guest lecturers, independent preparation and defense of a project assignment and a seminar paper.
13. Total available time 6 ECTS x 30 hours = 180 hours
14. Distribution of available time 30 + 45 + 15 + 15 + 75 = 180 hours
15. Forms of teaching activities
15.1. Lectures - theoretical instruction 30 hours
15.2. Exercises (laboratory, auditory), seminars, teamwork 45 hours
16. Other forms of activities
16.1. Project assignments 15 hours
16.2. Independent assignments 15 hours
16.3. Home study 75 hours
17. Assessment method
17.1. Tests 10 points
17.2. Seminar paper / project (presentation: written and oral) 15 points
17.3. Activities and learning 10 points
17.4. Final exam 70 points
18. Grading criteria (points / grade)
up to 50 points5 (five) (F)
from 51 to 60 points6 (six) (E)
from 61 to 70 points7 (seven) (D)
from 71 to 80 points8 (eight) (C)
from 81 to 90 points9 (nine) (B)
from 91 to 100 points10 (ten) (A)
19. Requirement for obtaining a signature and taking the final exam Activities 15.2 and 16.1 have been completed.
20. Language of instruction Macedonian and English
21. Method for monitoring the quality of teaching internal evaluation and survey mechanism
22. Literature
22.1. Required literature
1. Michael Wooldridge | An Introduction to Multiagent Systems (2nd Edition) | John Wiley & Sons Ltd | 2009
2. Yoav Shoham & Kevin Leyton-Brown | Multiagent Systems: Algoritmic, Game-Theoretica and Logical Foundations | Cambridge University Press | 2009
3. Uri Wilensky & William Rand | Introduction to Agent-based Modeling | MIT Press | 2015
4. Richard S. Sutton, Andrew G. Barto | Reinforcement Learning: An Introduction | MIT Press | 2018
5. Stuart Russel & Peter Norvig | Artificial Intelligence: A Modern Approach, 4th Edition | Pearson | 2022
22.2. Additional literature
No. Author Title Publisher Year