Subject
Agent-based systems
| 1. | Course Title |
Agent-based systems Agent-based systems |
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| 2. | Code | F23L3S073 | ||||||||||||
| 3. | Study Programme | — | ||||||||||||
| 4. | Organizer of the study programme (unit, institute, department or division) | Faculty of Computer Science and Engineering | ||||||||||||
| 5. | Degree level (first, second, third cycle) | First Cycle | ||||||||||||
| 6. | Academic year / semester | 6 / Summer | ||||||||||||
| 7. | Number of ECTS credits | 6 | ||||||||||||
| 8. | Teacher | Kire Trivodaliiev, Sonja Gievska | ||||||||||||
| 9. | Prerequisites for enrolling in the course | Artificial Intelligence or Mathematics 3 or Probability and Statistics or Business Statistics | ||||||||||||
| 10. | Objectives of the course programme (competences) | Agent-based modeling offers a natural metaphor for understanding and explaining many phenomena in the domain of biological and social systems – from evolution and epidemic spread to segregation and coalition formation. Many systems can be modeled as environments composed of autonomous agents that can communicate, cooperate, negotiate, oppose one another, be driven by their own interests, or act altruistically. The micro-behavior of agents guided by simple rules can give rise to new qualities and complex phenomena on a macro scale. The goal of the course is to familiarize students with the agent-based paradigm for representing and modeling systems in various domains (e.g., games, robotics, social group behavior). Upon completion of the course, students are expected to be able to design, model, and implement or simulate a single-agent or multi-agent system. | ||||||||||||
| 11. | Course content | 1. Introductory concepts. Agent abstraction. Multi-agent systems. 2. Nondeterministic agents 3. Markov decision processes 4. Guided Learning 5. Deep learning with prompting 6. Examples and applications of incentive-based learning 7. Application of Game Theory in Multi-Agent Systems - Agent Coordination and Communication 8. Strategies for coalition formation, cooperation, voting in multi-agent systems 9. Evolutionary game theory 10. Modeling and Simulation |
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| 12. | Learning methods | Lectures using presentations, interactive lectures, exercises (using equipment and software packages), teamwork, case studies, guest lecturers, independent preparation and defense of a project assignment and a seminar paper. | ||||||||||||
| 13. | Total available time | 6 ECTS x 30 hours = 180 hours | ||||||||||||
| 14. | Distribution of available time | 30 + 45 + 15 + 15 + 75 = 180 hours | ||||||||||||
| 15. | Forms of teaching activities |
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| 16. | Other forms of activities |
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| 17. | Assessment method |
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| 18. | Grading criteria (points / grade) |
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| 19. | Requirement for obtaining a signature and taking the final exam | Activities 15.2 and 16.1 have been completed. | ||||||||||||
| 20. | Language of instruction | Macedonian and English | ||||||||||||
| 21. | Method for monitoring the quality of teaching | internal evaluation and survey mechanism | ||||||||||||
| 22. | Literature |
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