Subject

Multimedia systems

1. Course Title Multimedia systems
Multimedia systems
2. Code F23L3S135
3. Study Programme
4. Organizer of the study programme (unit, institute, department or division) Faculty of Computer Science and Engineering
5. Degree level (first, second, third cycle) First Cycle
6. Academic year / semester 6 / Summer
7. Number of ECTS credits 6
8. Teacher Biljana Risteska Stojkoska
9. Prerequisites for enrolling in the course Algorithms and Data Structures or Applied Algorithms and Data Structures
10. Objectives of the course programme (competences) Familiarizing the student with the basic concepts for working with multimedia data, the methods for modeling, implementing, and manipulating them. The student will be able to model multimedia data, will know how to practically apply content-based retrieval of multimedia data, and will gain introductory knowledge for creating applications based on multimedia content.
11. Course content Introduction to multimedia and classification of multimedia content. Components of a multimedia system. Creation of multimedia content (signals, AD conversion, Fourier transform, sampling and quantization, filtering and subsampling). Representation and formats of multimedia content (image, video, audio). YUV subsampling. Color theory, trichromacy, physiology of the human visual system, color schemes (RGB, YUV, CMYK, ...). Fundamentals of multimedia content compression (entropy, taxonomy, metrics). Compression techniques (Huffman coding, arithmetic coding, LZW, pattern substitution, vector quantization, subrange coding, differential pulse-code modulation, hybrid schemes ...). Challenges in compression (symmetric vs. asymmetric, adaptive vs. non-adaptive, encoder/decoder speed and complexity, ...). Image compression (GIF, PNG, MPEG, MPEG 2000, discrete wavelet transform, fractal coding, ...). Video compression (temporal redundancy, block-based frame prediction, motion vector calculation, I frames, B frames, P frames, multi-frame prediction, GOP video structure). Complexity of motion compensation (logarithmic vs. hierarchical search). MPEG standard. Audio compression (delta modulation, logarithmic quantization, ...). Fundamentals of QoS and QoE.
12. Learning methods Lectures supported by slide presentations, interactive lectures, practical classes (using equipment and software packages), teamwork, case studies, guest lecturers, independent preparation and defence of a project assignment and seminar paper, and learning in an electronic environment (forums and consultations).
13. Total available time 6 ECTS x 30 hours = 180 hours
14. Distribution of available time 30 + 45 + 15 + 15 + 75 = 180 hours
15. Forms of teaching activities
15.1. Lectures - theoretical instruction 30 hours
15.2. Exercises (laboratory, auditory), seminars, teamwork 45 hours
16. Other forms of activities
16.1. Project assignments 15 hours
16.2. Independent assignments 15 hours
16.3. Home study 75 hours
17. Assessment method
17.1. Tests 10 points
17.2. Seminar paper / project (presentation: written and oral) 15 points
17.3. Activities and learning 10 points
17.4. Final exam 70 points
18. Grading criteria (points / grade)
up to 50 points5 (five) (F)
from 51 to 60 points6 (six) (E)
from 61 to 70 points7 (seven) (D)
from 71 to 80 points8 (eight) (C)
from 81 to 90 points9 (nine) (B)
from 91 to 100 points10 (ten) (A)
19. Requirement for obtaining a signature and taking the final exam Activities 15.2 and 16.1 and 16.2 implemented
20. Language of instruction Macedonian and English
21. Method for monitoring the quality of teaching internal evaluation and survey mechanism
22. Literature
22.1. Required literature
1. Havaldar, Parag, and Gerard Medioni | Multimedia systems: algorithms, standards, and industry practices | Course Technology Press | 2009
22.2. Additional literature
No. Author Title Publisher Year