Subject

Computational Game Theory

1. Course Title Computational Game Theory
Computational game theory
2. Code m23_s_038
3. Study Programme
4. Organizer of the study programme (unit, institute, department or division) Faculty of Computer Science and Engineering
5. Degree level (first, second, third cycle) Second cycle
6. Academic year / semester 10 / Summer
7. Number of ECTS credits 6
8. Teacher Lasko Basnarkov, Metodija Janceski
9. Prerequisites for enrolling in the course
10. Objectives of the course programme (competences) Students will learn the basic models in game theory. They will acquire
with the knowledge to formulate simple game theory models
problems and how to solve such problems.
11. Course content Representations of games, basic concepts. Balance, existence of balance and
Complexity of computations. Submodular and potential games. Games with
Incomplete information. Extensive games. Repeated games. Bayesian
Games. Evolutionary game theory. Coalition games. Social choice. Implementation theory and
design mechanism.
12. Learning methods Lectures supported by slide presentations, interactive lectures, exercises (using equipment and software packages), teamwork, case studies, guest lecturers, independent preparation and defense of a project assignment and seminar paper, learning in an electronic environment (forums, consultations)
13. Total available time 6 ECTS x 30 hours = 180 hours
14. Distribution of available time 60 + 0 + 45 + 45 + 30 = 180 hours
15. Forms of teaching activities
15.1. Lectures - theoretical instruction 60 hours
15.2. Exercises (laboratory, auditory), seminars, teamwork 0 hours
16. Other forms of activities
16.1. Project assignments 45 hours
16.2. Independent assignments 45 hours
16.3. Home study 30 hours
17. Assessment method
17.1. Tests 15 points
17.2. Seminar paper / project (presentation: written and oral) 45 points
17.3. Activities and learning 15 points
17.4. Final exam 0 points
18. Grading criteria (points / grade)
up to 50 points5 (five) (F)
from 51 to 60 points6 (six) (E)
from 61 to 70 points7 (seven) (D)
from 71 to 80 points8 (eight) (C)
from 81 to 90 points9 (nine) (B)
from 91 to 100 points10 (ten) (A)
19. Requirement for obtaining a signature and taking the final exam completed activities 15.1 and 15.2
20. Language of instruction Macedonian and English
21. Method for monitoring the quality of teaching internal evaluation and survey mechanism
22. Literature
22.1. Required literature
1. Martin J. Osborne | An Introduction to Game Theory | Oxford University Press | 2003
2. Michael Maschler, Eilon Solan, Shmuel Zamir | Game Theory | Cambridge University Press | 2013
3. Anna R. Karlin and Yuval Peres, | Game Theory, Alive | American Mathematical Society | 2017
22.2. Additional literature
No. Author Title Publisher Year