Subject

ICT in education

1. Course Title ICT in education
ICT in education
2. Code F18L2S051
3. Study Programme Computer education
4. Organizer of the study programme (unit, institute, department or division) Faculty of Computer Science and Engineering
5. Degree level (first, second, third cycle) First Cycle
6. Academic year / semester 4 / Summer
7. Number of ECTS credits 6
8. Teacher
9. Prerequisites for enrolling in the course IT learning systems
10. Objectives of the course programme (competences) By studying the basic concepts of e-learning, m-learning, e-learning 2.0, an examination of challenges in introducing ICT into education worldwide, and current examples of ICT adoption in education in developed and developing countries, students will gain a broader and more comprehensive perspective on the topic. Through examples of applications of video games, massive open online courses, remote and virtual laboratories, virtual classrooms, students will become familiar with the possibilities of using ICT to support education and with the contemporary educational principles used in the technology-supported learning process. Through hands-on work, students will become familiar with and develop computational thinking skills.
11. Course content Program content: Basic concepts of e-learning, m-learning, e-learning 2.0. Review of challenges in introducing ICT in education worldwide, current examples of ICT implementation in education in developed and developing countries. Video games, massive open online courses, remote and virtual laboratories, virtual classrooms, social networks, and multimedia in education. Introduction to computational thinking. Using abstractions and pattern recognition to represent problems in new and different ways. Logical organization and analysis of data. Decomposition of problems into smaller parts. Tackling the problem using programming thinking techniques, such as iteration, symbolic representation, and logical operations. Online and offline tools for developing computational thinking. Computational thinking in educational digital games. Implementation of solutions in a visual programming language.
12. Learning methods Lectures using presentations, interactive lectures, exercises (using equipment and software packages), teamwork, case studies, guest lecturers, independent preparation and defense of a project assignment and a seminar paper.
13. Total available time 6 ECTS x 30 hours = 180 hours
14. Distribution of available time 30 + 45 + 15 + 15 + 75 = 180 hours
15. Forms of teaching activities
15.1. Lectures - theoretical instruction 30 hours
15.2. Exercises (laboratory, auditory), seminars, teamwork 45 hours
16. Other forms of activities
16.1. Project assignments 15 hours
16.2. Independent assignments 15 hours
16.3. Home study 75 hours
17. Assessment method
17.1. Tests 0 points
17.2. Seminar paper / project (presentation: written and oral) 15 points
17.3. Activities and learning 35 points
17.4. Final exam 20 points
18. Grading criteria (points / grade)
up to 50 points5 (five) (F)
from 51 to 60 points6 (six) (E)
from 61 to 70 points7 (seven) (D)
from 71 to 80 points8 (eight) (C)
from 81 to 90 points9 (nine) (B)
from 91 to 100 points10 (ten) (A)
19. Requirement for obtaining a signature and taking the final exam Activities 15.2 and 16.1 have been completed.
20. Language of instruction Macedonian and English
21. Method for monitoring the quality of teaching internal evaluation and survey mechanism
22. Literature
22.1. Required literature
No. Author Title Publisher Year
22.2. Additional literature
No. Author Title Publisher Year