Subject
Agent-based systems
| 1. | Course Title |
Agent-based systems Agent-based systems |
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| 2. | Code | F18L3S073 | ||||||||||||
| 3. | Study Programme | — | ||||||||||||
| 4. | Organizer of the study programme (unit, institute, department or division) | Faculty of Computer Science and Engineering | ||||||||||||
| 5. | Degree level (first, second, third cycle) | First Cycle | ||||||||||||
| 6. | Academic year / semester | 6 / Summer | ||||||||||||
| 7. | Number of ECTS credits | 6 | ||||||||||||
| 8. | Teacher | — | ||||||||||||
| 9. | Prerequisites for enrolling in the course | Artificial intelligence | ||||||||||||
| 10. | Objectives of the course programme (competences) | Agent-based modeling offers a natural metaphor for understanding and explaining many phenomena in the domain of biological and social systems – from evolution and the spread of epidemics to segregation and coalition formation. Many systems can be modeled as environments composed of autonomous agents that can communicate, cooperate, negotiate, oppose one another, be driven by their own interests, or act altruistically. The micro-behavior of agents guided by simple rules can give rise to new qualities and complex phenomena at the macro level. The goal of the course is to familiarize the student with the agent-based paradigm for the representation and modeling of systems from various domains (e.g., games, robotics, social group behavior). Upon completion of the course, the student is expected to be able to design, model, and implement a single-agent or multi-agent system using appropriate development tools and platforms. | ||||||||||||
| 11. | Course content | Topics to be covered include agent architectures, knowledge representation, reasoning, and adaptation and learning capabilities in agents, languages and platforms for agent implementation and modeling, simulation and predictive analysis of agent systems, handling uncertainty in knowledge and reasoning, an introduction to game theory as a mathematical model for negotiation, cooperation, competition, and collocation of agents. | ||||||||||||
| 12. | Learning methods | Lectures using presentations, interactive lectures, exercises (using equipment and software packages), teamwork, case studies, guest lecturers, independent preparation and defense of a project assignment and a seminar paper. | ||||||||||||
| 13. | Total available time | 6 ECTS x 30 hours = 180 hours | ||||||||||||
| 14. | Distribution of available time | 30 + 45 + 15 + 15 + 75 = 180 hours | ||||||||||||
| 15. | Forms of teaching activities |
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| 16. | Other forms of activities |
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| 17. | Assessment method |
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| 18. | Grading criteria (points / grade) |
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| 19. | Requirement for obtaining a signature and taking the final exam | Activities 15.2 and 16.1 have been completed. | ||||||||||||
| 20. | Language of instruction | Macedonian and English | ||||||||||||
| 21. | Method for monitoring the quality of teaching | internal evaluation and survey mechanism | ||||||||||||
| 22. | Literature |
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