Aim of the program:
Introduction to the theoretical foundations and concepts of 2D and 3D computer graphics, geometric modelling, transformations, rendering, and generating curves and surfaces using splines. Practical implementation using OpenGL libraries, 3D graphical software packages like Autodesk Maya, 3D Max,.. Upon completion of the course the student is expected to demonstrate knowledge of the theoretical foundations and concepts of 2D and 3D computer graphics, proficient use of the OpenGL library and graphic software packages for practical implementation problems of computer graphics.
Accreditation: