Subject

Visual programming

1. Course Title Visual programming
Visual Programming
2. Code F23L2S082
3. Study Programme
4. Organizer of the study programme (unit, institute, department or division) Faculty of Computer Science and Engineering
5. Degree level (first, second, third cycle) First Cycle
6. Academic year / semester 4 / Summer
7. Number of ECTS credits 6
8. Teacher Dejan Djordjevic
9. Prerequisites for enrolling in the course Object-oriented programming
10. Objectives of the course programme (competences) Upon completion of this course, students are expected to be familiar with software development techniques in
an advanced integrated development environment using a modern object-oriented programming language, design
on rich graphical user interfaces and the detection and removal of errors in them. It is expected
To enable students to develop event-driven water applications and graphical user interfaces.
interfaces, advanced data entry forms, asynchronous programming, user-defined controls, and creating installation packages.
11. Course content Lectures:
1. Concepts of Event-Driven Programming
2. Application environments (desktop/web/mobile)
3. Event generation and processing. Time-triggered events
4. User interface controls for displaying information to the user, controls that trigger events, text input controls, and for displaying and changing state.
5. Controls for displaying information as collections, controls for grouping other controls within an application
6. Data validation, exchange, and integration
7. Working with user-defined and advanced controls
8. User menus and form navigation, localization and internationalization
9. Implementation of Asynchronous Processes and Threads
10. Connecting to external data sources
11. Cross-platform programming
12. Creating installation packages and distributing applications

Practical Classes:
1. Development environments
2. Event-driven programming - tasks
3. Event generation and processing. Time-triggered events – tasks
4. User interface controls for displaying information to the user, controls that trigger events, text input controls, and controls for displaying and changing state – tasks
5. Controls for displaying information as collections, controls for grouping other controls within an application – tasks
6. Data validation, exchange, and linking – tasks
7. Working with User-Defined and Advanced Controls – Tasks
8. User menus and navigation through forms, localization and internationalization – tasks
9. Implementation of Asynchronous Processes and Threads – Tasks
10. Connecting to external data sources – tasks
11. Cross-platform Programming – Tasks
12. Creating installation packages - tasks
12. Learning methods lectures, classroom exercises, laboratory exercises, project assignments, homework
13. Total available time 6 ECTS x 30 hours = 180 hours
14. Distribution of available time 30 + 45 + 15 + 15 + 75 = 180 hours
15. Forms of teaching activities
15.1. Lectures - theoretical instruction 30 hours
15.2. Exercises (laboratory, auditory), seminars, teamwork 45 hours
16. Other forms of activities
16.1. Project assignments 15 hours
16.2. Independent assignments 15 hours
16.3. Home study 75 hours
17. Assessment method
17.1. Tests 0 points
17.2. Seminar paper / project (presentation: written and oral) 15 points
17.3. Activities and learning 5 points
17.4. Final exam 70 points
18. Grading criteria (points / grade)
up to 50 points5 (five) (F)
from 51 to 60 points6 (six) (E)
from 61 to 70 points7 (seven) (D)
from 71 to 80 points8 (eight) (C)
from 81 to 90 points9 (nine) (B)
from 91 to 100 points10 (ten) (A)
19. Requirement for obtaining a signature and taking the final exam Activities 15 and 16 implemented
20. Language of instruction Macedonian
21. Method for monitoring the quality of teaching internal evaluation and survey mechanism
22. Literature
22.1. Required literature
1. Mark J. Price | C# 10 and .NET 6 – Modern Cross-Platform Development: Build apps, websites, and services with ASP.NET Core 6, Blazor, and EF Core 6 using Visual Studio 2022 and Visual Studio Code, 6th Edition | Packt Publishing | 2021
2. Christian Nagel | Professional C# and .NET 8th Edition | Wrox | 2021
3. Joseph Albahari | C# 10 in a Nutshell | O'Reilly Media | 2022
22.2. Additional literature
No. Author Title Publisher Year