User Interface Design Patterns

User Interface Design Patterns

1.

Subject title

User Interface Design Patterns

Шаблони за дизајн на кориснички интерфејси

2.

Code

F23L2W167

3.

Study program

Примена на информациски технологии, Софтверско инженерство и информациски системи, Компјутерски науки, Компјутерско инженерство, Интернет, мрежи и безбедност, Software engineering and information systems, Софтверско инженерство и информациски системи, Компјутерски науки, Компјутерско инженерство, Интернет, мрежи и безбедност, Информатичка едукација, Software engineering and information systems, Примена на информациски технологии, Стручни студии за програмирање, Стручни студии за програмирање,

4.

Organizer of the study program (unit, institute, department, division)

Faculty of Information Sciences and Computer Engineering

5.

Study cycle (first, second, third)

Прв циклус

6.

Academic year / semester

2 / Зимски

7. Number of ECTS credits

6.0

8.

Instructor

проф. д-р Ивица Димитровски ворн. проф. д-р Катарина Тројачанец Динева проф. д-р Сузана Лошковска

9.

Prerequisites for enrollment

Структурно програмирање

10.

Subject goals and competencies:


The aim of the course is to familiarize students with the basic problems and ways of solving them for different types of user interfaces and user interaction. After completing the course, the student is expected to demonstrate knowledge of the basic types of user interaction and the principles for their design, and to be able to independently develop interactive applications using programming tools following the learned principles.

11.

Subject content:


Introduction to the course. User Behavior. Introduction, brief history, user behavior when working with interactive systems, patterns for describing the user behavior. Content organization in interactive systems. Organization schemes, structure organization, patterns for organizing and displaying data. Navigation. Problems. Principles of good navigation. Navigation models. Patterns for designing navigation in interactive systems (navigation patterns, combining appearance and navigation patterns, placing signposts, animated transitions). Screen organization. Basic concepts (visual hierarchy, visual flow). Techniques for grouping and ordering elements. Gestalt principles. Patterns for organizing screens. Forms and input. Principles of form design. Types of data entry elements and controls. Patterns for designing forms (relationships between elements, element values…) Actions and commands. Rendering actions. Representation of actions. Patterns for actions and commands (representation of actions, improve action selection, time consuming actions, work with sequences of actions). Interacting with lists of data. Information architecture. Interaction models. Interaction in social media. Principles and way of communication in and with social media. Interaction models. Interaction in mobile devices. Characteristics that determine interaction in mobile devices. Interaction models.

12.

Learning methods:


Предавања со користење на презентации, интерактивни предавања, вежби (користење на опрема и софтверски пакети), тимска работа, пример случаи, поканети гости предавачи, самостојна изработка и одбрана на проектна задача и семинарска работа.

13.

Total available time fund

6.0 ECTS x 30 hours = 180 hours

14.

Time distribution

30 + 45 + 15 + 15 + 75 = 180 hours

15.

Forms of teaching activities

15.1.

Lectures - theoretical teaching

30 hours

15.2.

Exercises (laboratory, classroom), seminars, team work

45 hours

16.

Other forms of activities

16.1.

Project tasks

15 hours

16.2.

Independent tasks

15 hours

16.3.

Homework

75 hours

17.

Grading method

17.1.

Tests

20 points

17.2.

Seminar work / project (presentation: written and oral)

15 points

17.3.

Activities and learning

10 points

17.4.

Final exam

70 points

18.

Grading criteria (points / grade)

up to 50 points

5 (five) (F)

from 51 to 60 points

6 (six) (E)

from 61 to 70 points

7 (seven) (D)

from 71 to 80 points

8 (eight) (C)

from 81 to 90 points

9 (nine) (B)

from 91 to 100 points

10 (ten) (A)

19.

Condition for signature and taking final exam

Реализирани активности 15, 16

20.

Language of instruction

македонски и англиски

21.

Quality assurance method

Механизам за интерна евалуација и анкети

22.

Literature

22.1.

Mandatory literature

No.

Author

Title

Publisher

Year

2283

Jenifer Tidwell

Designing Interfaces, (2nd edition)

O`Reilly Media

2010

2284

Bill Scott, Theresa Neil

Designing Web: Interfaces Principles and Patterns for Rich Interactions

O`Reilly Media

2009

2285

Jesse James Garrett

The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition)

New Riders

2010

2286

Jenifer Tidwell, Charles Brewer, and Aynne Valencia

Designing Interfaces: Patterns for Effective Interaction Design (3rd edition)

O`Reilly Media

2020

22.2.

Additional literature

No.

Author

Title

Publisher

Year