Virtual Reality

Virtual Reality

1.

Subject title

Virtual Reality

Виртуелна реалност

2.

Code

F23L3S083

3.

Study program

Примена на информациски технологии, Софтверско инженерство и информациски системи, Компјутерски науки, Компјутерско инженерство, Интернет, мрежи и безбедност, Информатичка едукација, Software engineering and information systems, Примена на информациски технологии, Софтверско инженерство и информациски системи, Компјутерски науки, Компјутерско инженерство, Интернет, мрежи и безбедност, Software engineering and information systems, Стручни студии за програмирање, Стручни студии за програмирање, Software Engineering,

4.

Organizer of the study program (unit, institute, department, division)

Faculty of Information Sciences and Computer Engineering

5.

Study cycle (first, second, third)

Прв циклус

6.

Academic year / semester

4 / Летен

7. Number of ECTS credits

6.0

8.

Instructor

ворн. проф. д-р Катарина Тројачанец Динева проф. д-р Сузана Лошковска

9.

Prerequisites for enrollment

Алгоритми и податочни структури или Примена на алгоритми и податочни структури

10.

Subject goals and competencies:


The course should allow students to get acquainted with the concept of virtual reality, the different types of virtual environments, input-output devices, as well as basic programming techniques for designing and development of virtual environments. After completing the course, the student is expected to understand the concept of virtual reality, to be able to describe the characteristics of different types of virtual environments and to have basic knowledge of designing and developing virtual worlds.

11.

Subject content:


Introduction. Terminology. Examples. Input devices. Types of input devices. Head Tracking Devices. Hand tracking devices. Platforms. World tracking devices. Criteria for evaluating tracking devices. Output devices. types. Video output devices. Spatial vision. 3D Viewing Techniques. Types of devices. Audio devices. Obtaining 3D sound. Stationary and non-stationary devices. Input-output devices. Tactile devices. Forms of tactile perception. Characteristics. Touch devices. Input-output devices. Output devices for the other senses. Smell. Taste. Representation of a virtual world. Types of representation. Using simplified symbols. Realism and degrees of realism. Techniques for the representation of video, audio and tactile signals. Rendering of virtual worlds. Surface and volume rendering of video information. Rendering complex scenes and resource optimization. Scene graph. Rendering of audio and tactile signals. Interaction with the user. Manipulation of objects in the virtual world. Manipulation methods. Techniques for object selection. Command stranglehold in the virtual world. Navigation in a virtual world. Determining paths. Help with determining paths. Travel in a virtual world. Ways to travel in a virtual world. Achieving a sense of presence.

12.

Learning methods:


Предавања со користење на презентации, интерактивни предавања, вежби (користење на опрема и софтверски пакети), тимска работа, пример случаи, поканети гости предавачи, самостојна изработка и одбрана на проектна задача и семинарска работа.

13.

Total available time fund

6.0 ECTS x 30 hours = 180 hours

14.

Time distribution

30 + 45 + 15 + 15 + 75 = 180 hours

15.

Forms of teaching activities

15.1.

Lectures - theoretical teaching

30 hours

15.2.

Exercises (laboratory, classroom), seminars, team work

45 hours

16.

Other forms of activities

16.1.

Project tasks

15 hours

16.2.

Independent tasks

15 hours

16.3.

Homework

75 hours

17.

Grading method

17.1.

Tests

0 points

17.2.

Seminar work / project (presentation: written and oral)

15 points

17.3.

Activities and learning

10 points

17.4.

Final exam

50 points

18.

Grading criteria (points / grade)

up to 50 points

5 (five) (F)

from 51 to 60 points

6 (six) (E)

from 61 to 70 points

7 (seven) (D)

from 71 to 80 points

8 (eight) (C)

from 81 to 90 points

9 (nine) (B)

from 91 to 100 points

10 (ten) (A)

19.

Condition for signature and taking final exam

Реализирани активности 15.2

20.

Language of instruction

македонски и англиски

21.

Quality assurance method

механизам на интерна евалуација и анкети

22.

Literature

22.1.

Mandatory literature

No.

Author

Title

Publisher

Year

3937

William R. Sherman & Alan B. Craig

Understanding Virtual Reality: Interface, Application, and Design

Morgan Kaufmann

2003

3938

Jason Jerald

The VR Book: Human-Centered Design for Virtual Reality

Association for Computing Machinery and Morgan & Claypool Publishers

2016

3939

Steve Aukstakalnis

Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)

Addison-Wesley Professional

2016

22.2.

Additional literature

No.

Author

Title

Publisher

Year